Coach workflowCoach the evidence, not the page count.
Use this planner to turn each player path module into one private lesson, one pressure test, and one measurable assignment.
01Progression
Use the 6-module progression as the lesson arc.
02One-hour template
Keep the lesson rhythm consistent: review, prime, drill, compete, assign.
03Cue bank
Use the exact module cue, watch point, and assignment before improvising.
04Readiness gates
Decide whether to repeat, progress, or transfer the skill.
05Evidence review
Make the next assignment from what the player actually proved.
Coach decision
Repeat if
Progress if
Transfer if
Point-job read
Build before change
Point-start clarity
Useful recap
Player Development System
Coach planner
6-module lesson progression
Module 1
Point-job reads
Train defend, build, attack, close, and reset decisions.
Ball-call rally
Job-target match
Decision proof
Homework
Complete Defense-Neutral-Attack Rally.
Module 2
Crosscourt build
Earn direction changes with depth and balance.
Crosscourt consistency
Line-change permission
Miss audit
Homework
Log Crosscourt Consistency proof 0-5.
Module 3
Serve/return starts
Connect point starts to ball-two plans.
Serve target call
Return depth lane
Called-start games
Homework
Save one start-pattern proof score.
Module 4
30-30 singles pattern
Choose one pressure pattern and make it repeatable.
30-30 starts
Pattern call
Target clarity proof
Homework
Log one 30-30 pattern score.
Module 5
Match menu
Build a small pre-match pattern menu.
Five-minute primer
Pattern set
Adjustment trigger
Homework
Complete Five-Minute Match Primer.
Module 6
Trainable recap
Turn match notes into the next Level Up assignment.
Five-minute debrief
Next card choice
Coach cue
Homework
Complete Post-Match Five-Minute Debrief.
Player Development System
Coach guide
Adjust the lesson to how the player feels
Use the player check-in firstThe same lesson should feel different when the player is tight, tired, confident, or confused.
Start from the player path: goal, work, proof, next step. Then choose the lesson tone that fits today.
ConfidentKeep the main drill hard and make the pressure test honest.
Raise the scoring standard. Ask for specific proof.
TightSimplify to routine, breath, target, and first clean decision.
Shorten instruction. Repeat the first successful pattern.
TiredTrain shape, recovery, and decision quality without chasing speed.
Use shorter bursts and more reset language.
ConfusedPick one cue and one visible outcome. Remove extra corrections.
Ask the player to explain the rep before adding volume.
Player says
Coach adjusts
Still test this
Assignment
I feel ready
I feel tight
I feel tired
I feel unsure
Module option
Use today?
Module 1: Name the point job
Module 2: Build before changing
Module 3: Start the point on purpose
Module 4: Choose the 30-30 pattern
Today I will simplify the lesson by
Player Development System
Coach guide
Use the same progression language as the player
Coach-player alignmentThe player path and lesson plan should agree on the next move.
Use the player progression card before you choose volume, pressure, or a new module. Easy alignment beats extra instruction.
RepeatThe player cannot name the cue or loses the habit without reminders.
Lower the feed, shorten the rep, and protect one clear success.
ProgressThe player owns the cue and repeats the habit in a clean drill.
Add score, a recovery demand, or a tougher ball.
PressureThe habit works in drill reps but breaks when the point matters.
Keep the same focus and make the pressure test more specific.
TransferThe player brings match proof and can explain the moment.
Connect the habit to the next pattern, opponent, or match plan.
Player evidence
Coach decision
Lesson adjustment
Homework
Module 1: Name the point job
Module 2: Build before changing
Module 3: Start the point on purpose
Module 4: Choose the 30-30 pattern
If the player feels tightStay at the same stage and simplify the cue.
Do not progress just because the page is next. Make the current action playable.
If the player feels readyUse score before you add another technical idea.
The next test should prove the habit survives pressure, not just that the player understands it.
Performance UpgradeAdd one physical support tool only when it supports the court habit.
Examples: cone recovery for hit-and-watch, wall sit durability for late-match posture, jump rope rhythm for flat feet, mobility reset for tightness after play.
Player Development System
Coach guide
One-hour lesson plans: Modules 1-4
Module 1Point-job reads
Train defend, build, attack, close, and reset decisions.
0-8Check in
Ask for the player goal, last proof, and one place the habit broke down.
8-18Prime
Separate defend, build, attack, close, and reset decisions before target choice.
18-38Main drill
Defense-neutral-attack rally with the job called before contact.
38-52Pressure test
Decision bonus points: the read and target score separately from the point result.
52-60Assignment
Write the job that was clearest and the job that got late.
Coach cue
The point gets simpler once the job has a name.
Module 2Crosscourt build
Earn direction changes with depth and balance.
0-8Check in
Ask for the player goal, last proof, and one place the habit broke down.
8-18Prime
Use crosscourt depth and balance to earn direction changes.
18-38Main drill
Crosscourt consistency with a three-quality-ball rule before changing direction.
38-52Pressure test
Early-change errors count double unless the player earned the ball.
52-60Assignment
Track which ball created permission to change.
Coach cue
A better build creates a quieter attack.
Module 3Serve/return starts
Connect point starts to ball-two plans.
0-8Check in
Ask for the player goal, last proof, and one place the habit broke down.
8-18Prime
Connect serve target and return depth to a ball-two plan.
18-38Main drill
Serve target call, then return depth lane, each with recovery after contact.
38-52Pressure test
Called-start games where each point begins with a serve or return job.
52-60Assignment
Circle the start pattern that made ball two easiest.
Coach cue
The second decision gets easier when the first ball has a job.
Module 430-30 singles pattern
Choose one pressure pattern and make it repeatable.
0-8Check in
Ask for the player goal, last proof, and one place the habit broke down.
8-18Prime
Use one simple singles pattern at pressure scores.
18-38Main drill
30-30 pressure game with pattern called before every point.
38-52Pressure test
Every game starts at 30-30; score target clarity separately from winning.
52-60Assignment
Write the pattern that stayed usable when the score got loud.
Coach cue
Pressure points need a smaller menu.
Player Development System
Coach guide
One-hour lesson plans: Modules 5-8
Module 5Match menu
Build a small pre-match pattern menu.
0-8Check in
Ask for the player goal, last proof, and one place the habit broke down.
8-18Prime
Choose the opening pattern, pressure pattern, and reset cue before playing.
18-38Main drill
Five-minute match primer with one serve start, one return start, and one rally pattern.
38-52Pressure test
Pattern set: play short games where the chosen menu must be used before adjusting.
52-60Assignment
Write one pattern to start with and one adjustment trigger.
Coach cue
A match plan should fit in the player's pocket.
Module 6Trainable recap
Turn match notes into the next Level Up assignment.
0-8Check in
Ask for the player goal, last proof, and one place the habit broke down.
8-18Prime
Use the match recap to choose the next Level Up card.
18-38Main drill
Post-match five-minute debrief: one proof, one leak, one next rep.
38-52Pressure test
Identity set with process points for job read, pattern choice, and recap clarity.
52-60Assignment
Write the next practice card and the cue the coach should ask about.
Coach cue
If the recap does not create a rep, it is just a story.
Player Development System
One-hour lesson
Lesson plan template
0:00-0:08
Readiness review
Review tracker, last match reflection, and one player-owned goal.
0:08-0:18
Movement primer
Split-step rhythm, recovery lanes, and balance after contact.
0:18-0:40
Main drill block
Theme drill with scoring, target cue, and pressure progression.
0:40-0:54
Competitive close
Live points with the module's identity constraint.
0:54-1:00
Homework handoff
Assign one measurable action and one TenAceIQ check-in.
Coach lesson checklistKeep the lesson aligned to the player path.
Player identity
The Singles Point Builder and the module focus stay visible before the coach chooses drills.
Readiness adapter
The plan changes from the player feel check instead of running a fixed script.
One-hour plan
Warm-up, skill block, pressure block, and competitive close fit one lesson.
Level Up handoff
The lesson ends with one card, one 0-5 proof standard, and one Coach Hub review cue.
Level Up assignment handoffEnd with one card, one proof standard, and one review cue.
Send the player into Level Up with a 0-5 proof rating, one tiny note, and the same focus you plan to review in Coach Hub.